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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/AnimNodes
Inheritance Hierarchy
- FAnimNode_Base
- FAnimNode_RefPose
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_RefPose.h |
| Include | #include "AnimNodes/AnimNode_RefPose.h" |
Syntax
struct FAnimNode_RefPose : public FAnimNode_Base
Remarks
RefPose pose nodes - ref pose or additive RefPose pose.
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| ERefPoseType | Get the type of this ref pose. | ||
| void | SetRefPoseType
(
ERefPoseType InType |
Set the ref pose type of this node. |
Overridden from FAnimNode_Base
| Type | Name | Description | |
|---|---|---|---|
| void | Evaluate_AnyThread
(
FPoseContext& Output |
Called to evaluate local-space bones transforms according to the weights set up in Update(). | |
| void | GatherDebugData
(
FNodeDebugData& DebugData |
Called to gather on-screen debug data. This is called on the game thread. |