Navigation
API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/AnimNodes
Inheritance Hierarchy
- FAnimNode_AssetPlayerBase
- FAnimNode_PoseHandler
- FAnimNode_PoseByName
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_PoseByName.h |
| Include | #include "AnimNodes/AnimNode_PoseByName.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FAnimNode_PoseByName : public FAnimNode_PoseHandler
Remarks
Evaluates a point in an anim sequence, using a specific time input rather than advancing time internally. Typically the playback position of the animation for this node will represent something other than time, like jump height. This node will not trigger any notifies present in the associated sequence.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FName | PoseName | ||
| float | PoseWeight |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Evaluate_AnyThread
(
FPoseContext& Output |
Overridden from FAnimNode_PoseHandler
| Type | Name | Description | |
|---|---|---|---|
| void | GatherDebugData
(
FNodeDebugData& DebugData |
||
| void | Initialize_AnyThread
(
const FAnimationInitializeContext& Context |
||
| void | UpdateAssetPlayer
(
const FAnimationUpdateContext& Context |