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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/AnimNodes > API/Runtime/AnimGraphRuntime/AnimNodes/FAnimNode_LayeredBoneBlend
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_LayeredBoneBlend.h |
| Include | #include "AnimNodes/AnimNode_LayeredBoneBlend.h" |
void InvalidateCachedBoneData&40;&41;
Remarks
Invalidates the cached bone data so it is recalculated the next time this node is updated.