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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/AnimNodes
Inheritance Hierarchy
- FAnimNode_Base
- FAnimNode_CallFunction
References
| Module | AnimGraphRuntime |
| Header | /Engine/Source/Runtime/AnimGraphRuntime/Public/AnimNodes/AnimNode_CallFunction.h |
| Include | #include "AnimNodes/AnimNode_CallFunction.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FAnimNode_CallFunction : public FAnimNode_Base
Remarks
Calls specified user-defined events/functions during anim graph execution
Variables
| Type | Name | Description | |
|---|---|---|---|
| EAnimFunctionCallSite | CallSite | When to call the function during the execution of the animation graph. | |
| FGraphTraversalCounter | Counter | Counter used to determine relevancy. | |
| float | CurrentWeight | Weight to determine blend-related call sites. | |
| FAnimNodeFunctionRef | Function | Function to call. | |
| FPoseLink | Source |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | CacheBones_AnyThread
(
const FAnimationCacheBonesContext& Context |
||
| void | CallFunctionFromCallSite
(
EAnimFunctionCallSite InCallSite, |
Calls the function we hold if the callsite matches the one we have set. | |
| void | Evaluate_AnyThread
(
FPoseContext& Context |
||
| void | GatherDebugData
(
FNodeDebugData& DebugData |
||
| const FAnimNodeFunctionRef & | GetFunction () |
Get the function held on this node. | |
| void | Initialize_AnyThread
(
const FAnimationInitializeContext& Context |
||
| bool | |||
| void | OnInitializeAnimInstance
(
const FAnimInstanceProxy* InProxy, |
||
| void | Update_AnyThread
(
const FAnimationUpdateContext& Context |