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API > API/Runtime > API/Runtime/AnimGraphRuntime > API/Runtime/AnimGraphRuntime/AnimNodes > API/Runtime/AnimGraphRuntime/AnimNodes/FAnimNode_BlendSpaceEvaluator
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Settings, Meta=(PinShownByDefault))
float NormalizedTime
Remarks
Normalized time between [0,1]. The actual length of a blendspace is dynamic based on the coordinate, so it is exposed as a normalized value. Note that treating this as a "time" value that increases (and wraps) will not result in the same output as you would get from using a BlendSpace player. The output events may not be as expected, and synchronization will sometimes be discontinuous if the leader/follower animations change as a result of changing the blend weights (even if that is done smoothly).