Navigation
Unreal Engine C++ API Reference > Runtime > AnalyticsVisualEditing
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDeveloperSettings
- UAnalyticsSettingsBase
- UAnalyticsSettings
References
Module | AnalyticsVisualEditing |
Header | /Engine/Source/Runtime/Analytics/AnalyticsVisualEditing/Classes/AnalyticsSettings.h |
Include | #include "AnalyticsSettings.h" |
Syntax
class UAnalyticsSettings : public UAnalyticsSettingsBase
Variables
Type | Name | Description | |
---|---|---|---|
FString | DebugProviderName | The name of the plugin containing your desired analytics provider | |
FString | DevelopmentProviderName | The name of the plugin containing your desired analytics provider | |
FString | ReleaseProviderName | The name of the plugin containing your desired analytics provider | |
FString | TestProviderName | The name of the plugin containing your desired analytics provider |
Constructors
Type | Name | Description | |
---|---|---|---|
UAnalyticsSettings
(
const FObjectInitializer& ObjectInitializer |
Overridden from UAnalyticsSettingsBase
Type | Name | Description | |
---|---|---|---|
void | Provides a mechanism to read the section based information into this UObject's properties | ||
void | Provides a mechanism to save this object's properties to the section based ini values |