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Unreal Engine C++ API Reference > Runtime > AnalyticsVisualEditing
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDeveloperSettings
- UAnalyticsSettingsBase
- UAdjustSettings
- UAnalyticsMulticastSettings
- UAnalyticsSettings
- UFlurrySettings
References
Module | AnalyticsVisualEditing |
Header | /Engine/Source/Runtime/Analytics/AnalyticsVisualEditing/Classes/AnalyticsSettings.h |
Include | #include "AnalyticsSettings.h" |
Syntax
class UAnalyticsSettingsBase : public UDeveloperSettings
Variables
Constructors
Type | Name | Description | |
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UAnalyticsSettingsBase
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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FString | ||
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FString | ||
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FString | GetIniName () |
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FString | Helpers so that subclasses don't need to hardcode the strings in case they change | |
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FString | ||
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void | UAnalyticsSettingsBase interface - derived classes should implement. | |
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void | Provides a mechanism to save this object's properties to the section based ini values |