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Unreal Engine C++ API Reference > Runtime > Analytics > Interfaces > IAnalyticsProvider
References
Module | Analytics |
Header | /Engine/Source/Runtime/Analytics/Analytics/Public/Interfaces/IAnalyticsProvider.h |
Include | #include "Interfaces/IAnalyticsProvider.h" |
virtual void SetLocation
&40;
const FString & InLocation
&41;
Remarks
Sets the location the game believes the user is playing in as part of the session