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API > API/Runtime > API/Runtime/AdvancedWidgets > API/Runtime/AdvancedWidgets/SRadialSlider
| Name | FArguments |
| Type | struct |
| Header File | /Engine/Source/Runtime/AdvancedWidgets/Public/Widgets/SRadialSlider.h |
| Include Path | #include "Widgets/SRadialSlider.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SRadialSlider >
Inheritance Hierarchy
- FSlateBaseNamedArgs → TSlateBaseNamedArgs → SRadialSlider::FArguments
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments() |
Widgets/SRadialSlider.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FArguments | Widgets/SRadialSlider.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
WidgetArgsType & AngularOffset
(
float InArg |
Rotates radial slider by arbitrary offset to support full gamut of configurations | Widgets/SRadialSlider.h | |
WidgetArgsType & bUseCustomDefaultValue
(
const TAttribute< bool >& InAttribute |
Whether the slider should draw it's progress bar from a custom value on the slider | Widgets/SRadialSlider.h | |
WidgetArgsType & CenterBackgroundBrush
(
FSlateBrush InArg |
Center background image. | Widgets/SRadialSlider.h | |
WidgetArgsType & CenterBackgroundColor
(
const TAttribute< FSlateColor >& InAttribute |
The color to draw the center background in. | Widgets/SRadialSlider.h | |
WidgetArgsType & CustomDefaultValue
(
const TAttribute< float >& InAttribute |
The value where the slider should draw it's progress bar from, independent of direction | Widgets/SRadialSlider.h | |
WidgetArgsType & HandStartEndRatio
(
FVector2D InArg |
Start and end of the hand as a ratio to the slider radius (so 0.0 to 1.0 is from the slider center to the handle). | Widgets/SRadialSlider.h | |
WidgetArgsType & IsFocusable
(
bool InArg |
Sometimes a slider should only be mouse-clickable and never keyboard focusable. | Widgets/SRadialSlider.h | |
WidgetArgsType & Locked
(
const TAttribute< bool >& InAttribute |
Whether the handle is interactive or fixed. | Widgets/SRadialSlider.h | |
WidgetArgsType & MouseUsesStep
(
bool InArg |
Sets new value if mouse position is greater/less than half the step size. | Widgets/SRadialSlider.h | |
WidgetArgsType & OnControllerCaptureBegin
(
const FSimpleDelegate& InDelegate |
Invoked when the Controller is pressed and capture begins. | Widgets/SRadialSlider.h | |
WidgetArgsType & OnControllerCaptureEnd
(
const FSimpleDelegate& InDelegate |
Invoked when the controller capture is released. | Widgets/SRadialSlider.h | |
WidgetArgsType & OnMouseCaptureBegin
(
const FSimpleDelegate& InDelegate |
Invoked when the mouse is pressed and a capture begins. | Widgets/SRadialSlider.h | |
WidgetArgsType & OnMouseCaptureEnd
(
const FSimpleDelegate& InDelegate |
Invoked when the mouse is released and a capture ends. | Widgets/SRadialSlider.h | |
WidgetArgsType & OnValueChanged
(
const FOnFloatValueChanged& InDelegate |
Called when the value is changed by the slider. | Widgets/SRadialSlider.h | |
WidgetArgsType & RequiresControllerLock
(
bool InArg |
Sets whether we have to lock input to change the slider value. | Widgets/SRadialSlider.h | |
WidgetArgsType & ShowSliderHand
(
bool InArg |
Whether to show the slider hand. | Widgets/SRadialSlider.h | |
WidgetArgsType & ShowSliderHandle
(
bool InArg |
Whether to show the slider thumb. | Widgets/SRadialSlider.h | |
WidgetArgsType & SliderBarColor
(
const TAttribute< FSlateColor >& InAttribute |
The color to draw the slider bar in. | Widgets/SRadialSlider.h | |
WidgetArgsType & SliderHandleColor
(
const TAttribute< FSlateColor >& InAttribute |
The color to draw the slider handle in. | Widgets/SRadialSlider.h | |
WidgetArgsType & SliderHandleEndAngle
(
float InArg |
The angle at which the Slider Handle will end. | Widgets/SRadialSlider.h | |
WidgetArgsType & SliderHandleStartAngle
(
float InArg |
The angle at which the Slider Handle will start. | Widgets/SRadialSlider.h | |
WidgetArgsType & SliderProgressColor
(
const TAttribute< FSlateColor >& InAttribute |
The color to draw completed progress of the slider bar in. | Widgets/SRadialSlider.h | |
WidgetArgsType & SliderRange
(
FRuntimeFloatCurve InArg |
A curve that defines how the slider should be sampled. Default is linear. | Widgets/SRadialSlider.h | |
WidgetArgsType & StepSize
(
const TAttribute< float >& InAttribute |
The input mode while using the controller. | Widgets/SRadialSlider.h | |
WidgetArgsType & Style
(
const FSliderStyle* InArg |
The style used to draw the slider. | Widgets/SRadialSlider.h | |
WidgetArgsType & Thickness
(
const TAttribute< float >& InAttribute |
The thickness used for the slider bar. | Widgets/SRadialSlider.h | |
WidgetArgsType & UseVerticalDrag
(
bool InArg |
Whether the value is changed when dragging vertically as opposed to along the radial curve. | Widgets/SRadialSlider.h | |
WidgetArgsType & Value
(
const TAttribute< float >& InAttribute |
A value that drives where the slider handle appears. Value is normalized between 0 and 1. | Widgets/SRadialSlider.h | |
WidgetArgsType & ValueTags
(
TArray< float > InArg |
Distributes value tags along the slider | Widgets/SRadialSlider.h |