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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/UPathFollowingComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnPathFinished
(
const FPathFollowingResult& Result |
Notify about finished movement | Navigation/PathFollowingComponent.h | |
void OnPathFinished
(
EPathFollowingResult::Type ResultCode, |
Navigation/PathFollowingComponent.h |
OnPathFinished(const FPathFollowingResult &)
Description
Notify about finished movement
| Name | OnPathFinished |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Navigation/PathFollowingComponent.h |
| Include Path | #include "Navigation/PathFollowingComponent.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/Navigation/PathFollowingComponent.cpp |
virtual void OnPathFinished
(
const FPathFollowingResult & Result
)
OnPathFinished(EPathFollowingResult::Type, uint16)
| Name | OnPathFinished |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Navigation/PathFollowingComponent.h |
| Include Path | #include "Navigation/PathFollowingComponent.h" |
void OnPathFinished
(
EPathFollowingResult::Type ResultCode,
uint16 ExtraResultFlags
)