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| Name | FPathFollowingResult |
| Type | struct |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Navigation/PathFollowingComponent.h |
| Include Path | #include "Navigation/PathFollowingComponent.h" |
Syntax
struct FPathFollowingResult
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Navigation/PathFollowingComponent.h | |||
FPathFollowingResult
(
FPathFollowingResultFlags::Type InFlags |
Navigation/PathFollowingComponent.h | ||
FPathFollowingResult
(
EPathFollowingResult::Type ResultCode, |
Navigation/PathFollowingComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Code | TEnumAsByte< EPathFollowingResult::Type > | Navigation/PathFollowingComponent.h | ||
| Flags | FPathFollowingResultFlags::Type | Navigation/PathFollowingComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool HasFlag
(
FPathFollowingResultFlags::Type Flag |
Navigation/PathFollowingComponent.h | ||
bool IsFailure() |
Navigation/PathFollowingComponent.h | ||
bool IsInterrupted() |
Navigation/PathFollowingComponent.h | ||
bool IsSuccess() |
Navigation/PathFollowingComponent.h | ||
FString ToString() |
Navigation/PathFollowingComponent.h |