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Experimental Blueprintable class used to handle generated links as custom links.
| Name | UGeneratedNavLinksProxy |
| Type | class |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Navigation/GeneratedNavLinksProxy.h |
| Include Path | #include "Navigation/GeneratedNavLinksProxy.h" |
Syntax
UCLASS (Blueprintable, BlueprintType, MinimalAPI)
class UGeneratedNavLinksProxy : public UBaseGeneratedNavLinksProxy
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBaseGeneratedNavLinksProxy → UGeneratedNavLinksProxy
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UGeneratedNavLinksProxy
(
const FObjectInitializer& ObjectInitializer |
Navigation/GeneratedNavLinksProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UWorld * GetWorld() |
Navigation/GeneratedNavLinksProxy.h | ||
virtual bool OnLinkMoveStarted
(
UObject* PathComp, |
Navigation/GeneratedNavLinksProxy.h | ||
void ReceiveSmartLinkReached
(
AActor* Agent, |
Called when agent reaches smart link during path following. | Navigation/GeneratedNavLinksProxy.h |
|
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void NotifySmartLinkReached
(
UObject* PathingAgent, |
Navigation/GeneratedNavLinksProxy.h |