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Experimental Base class used to create generated navlinks proxy. The proxy id is used to represent multiple links generated from the same configuration.
| Name | UBaseGeneratedNavLinksProxy |
| Type | class |
| Header File | /Engine/Source/Runtime/NavigationSystem/Public/BaseGeneratedNavLinksProxy.h |
| Include Path | #include "BaseGeneratedNavLinksProxy.h" |
Syntax
UCLASS (Blueprintable, MinimalAPI)
class UBaseGeneratedNavLinksProxy :
public UObject ,
public INavLinkCustomInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBaseGeneratedNavLinksProxy
Implements Interfaces
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UBaseGeneratedNavLinksProxy
(
const FObjectInitializer& ObjectInitializer |
BaseGeneratedNavLinksProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetOwner
(
UObject* NewOwner |
BaseGeneratedNavLinksProxy.h |
Overridden from INavLinkCustomInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FNavLinkId GetId() |
Get unique ID number for custom link Owner should get its unique ID by calling INavLinkCustomInterface::GetUniqueId() and store it | BaseGeneratedNavLinksProxy.h | |
virtual void GetLinkData
(
FVector& LeftPt, |
Get basic link data: two points (relative to owner) and direction | BaseGeneratedNavLinksProxy.h | |
virtual UObject * GetLinkOwner() |
Get object owner of navigation link, used for creating containers with multiple links | BaseGeneratedNavLinksProxy.h | |
virtual void UpdateLinkId
(
FNavLinkId NewUniqueId |
Update unique ID number for custom link by navigation system. | BaseGeneratedNavLinksProxy.h |