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Composite generator allows using multiple generators in single query option All child generators must produce exactly the same item type!
| Name | UEnvQueryGenerator_Composite |
| Type | class |
| Header File | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Generators/EnvQueryGenerator_Composite.h |
| Include Path | #include "EnvironmentQuery/Generators/EnvQueryGenerator_Composite.h" |
Syntax
UCLASS (Meta=(DisplayName="Composite"), MinimalAPI)
class UEnvQueryGenerator_Composite : public UEnvQueryGenerator
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEnvQueryNode → UEnvQueryGenerator → UEnvQueryGenerator_Composite
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEnvQueryGenerator_Composite
(
const FObjectInitializer& ObjectInitializer |
EnvironmentQuery/Generators/EnvQueryGenerator_Composite.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bAllowDifferentItemTypes | uint32 | Allow generators with different item types, use at own risk! | EnvironmentQuery/Generators/EnvQueryGenerator_Composite.h |
|
| bHasMatchingItemType | uint32 | EnvironmentQuery/Generators/EnvQueryGenerator_Composite.h | ||
| ForcedItemType | TSubclassOf< UEnvQueryItemType > | EnvironmentQuery/Generators/EnvQueryGenerator_Composite.h |
|
|
| Generators | TArray< TObjectPtr< UEnvQueryGenerator > > | EnvironmentQuery/Generators/EnvQueryGenerator_Composite.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void VerifyItemTypes() |
EnvironmentQuery/Generators/EnvQueryGenerator_Composite.h |
Protected
Overridden from UEnvQueryGenerator
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GenerateItems
(
FEnvQueryInstance& QueryInstance |
EnvironmentQuery/Generators/EnvQueryGenerator_Composite.h | ||
virtual bool IsValidGenerator() |
EnvironmentQuery/Generators/EnvQueryGenerator_Composite.h |
Overridden from UEnvQueryNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetDescriptionTitle() |
EnvironmentQuery/Generators/EnvQueryGenerator_Composite.h |