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API > API/Runtime > API/Runtime/AIModule
| Name | UEnvQueryNode |
| Type | class |
| Header File | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryNode.h |
| Include Path | #include "EnvironmentQuery/EnvQueryNode.h" |
Syntax
UCLASS (Abstract, MinimalAPI)
class UEnvQueryNode : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEnvQueryNode
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEnvQueryNode
(
const FObjectInitializer& ObjectInitializer |
EnvironmentQuery/EnvQueryNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| VerNum | int32 | Versioning for updating deprecated properties | EnvironmentQuery/EnvQueryNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetDescriptionDetails() |
EnvironmentQuery/EnvQueryNode.h | ||
virtual FText GetDescriptionTitle() |
EnvironmentQuery/EnvQueryNode.h | ||
virtual bool IsCurrentlyRunningAsync () |
To be extended by any Node who offloads its work to another thread. | EnvironmentQuery/EnvQueryNode.h | |
virtual void UpdateNodeVersion() |
EnvironmentQuery/EnvQueryNode.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
EnvironmentQuery/EnvQueryNode.h |