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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/UBehaviorTreeComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void StoreDebuggerSearchStep
(
const UBTNode* Node, |
Store search step for debugger | BehaviorTree/BehaviorTreeComponent.h | |
void StoreDebuggerSearchStep
(
const UBTNode* Node, |
BehaviorTree/BehaviorTreeComponent.h |
StoreDebuggerSearchStep(const UBTNode *, uint16, EBTNodeResult::Type)
Description
Store search step for debugger
| Name | StoreDebuggerSearchStep |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h |
| Include Path | #include "BehaviorTree/BehaviorTreeComponent.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeComponent.cpp |
void StoreDebuggerSearchStep
(
const UBTNode * Node,
uint16 InstanceIdx,
EBTNodeResult::Type NodeResult
) const
StoreDebuggerSearchStep(const UBTNode *, uint16, bool)
| Name | StoreDebuggerSearchStep |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h |
| Include Path | #include "BehaviorTree/BehaviorTreeComponent.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeComponent.cpp |
void StoreDebuggerSearchStep
(
const UBTNode * Node,
uint16 InstanceIdx,
bool bPassed
) const