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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/UBehaviorTreeComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RegisterMessageObserver
(
const UBTTaskNode* TaskNode, |
Setup message observer for given task | BehaviorTree/BehaviorTreeComponent.h | |
void RegisterMessageObserver
(
const UBTTaskNode* TaskNode, |
BehaviorTree/BehaviorTreeComponent.h |
RegisterMessageObserver(const UBTTaskNode *, FName)
Description
Setup message observer for given task
| Name | RegisterMessageObserver |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h |
| Include Path | #include "BehaviorTree/BehaviorTreeComponent.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeComponent.cpp |
void RegisterMessageObserver
(
const UBTTaskNode * TaskNode,
FName MessageType
)
RegisterMessageObserver(const UBTTaskNode *, FName, FAIRequestID)
| Name | RegisterMessageObserver |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h |
| Include Path | #include "BehaviorTree/BehaviorTreeComponent.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/BehaviorTreeComponent.cpp |
void RegisterMessageObserver
(
const UBTTaskNode * TaskNode,
FName MessageType,
FAIRequestID MessageID
)