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API > API/Runtime > API/Runtime/AIModule
| Name | FAIRequestID |
| Type | struct |
| Header File | /Engine/Source/Runtime/AIModule/Classes/AITypes.h |
| Include Path | #include "AITypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FAIRequestID
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAIRequestID
(
uint32 InRequestID |
AITypes.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| AnyRequest | const FAIRequestID | AITypes.h | |
| AnyRequestID | uint32 | AITypes.h | |
| CurrentRequest | const FAIRequestID | AITypes.h | |
| InvalidRequest | const FAIRequestID | AITypes.h | |
| InvalidRequestID | uint32 | AITypes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RequestID | uint32 | AITypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint32 GetID() |
AITypes.h | ||
bool IsEquivalent
(
uint32 OtherID |
Returns true if given ID is identical to stored ID or any of considered IDs is FAIRequestID::AnyRequest | AITypes.h | |
bool IsEquivalent
(
FAIRequestID Other |
AITypes.h | ||
bool IsValid() |
AITypes.h | ||
FString ToString() |
AITypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator uint32() |
AITypes.h | ||
void operator=
(
uint32 OtherID |
AITypes.h |