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Run Environment Query System Query task node. Runs the specified environment query when executed.
| Name | UBTTask_RunEQSQuery |
| Type | class |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RunEQSQuery.h |
| Include Path | #include "BehaviorTree/Tasks/BTTask_RunEQSQuery.h" |
Syntax
UCLASS (MinimalAPI)
class UBTTask_RunEQSQuery : public UBTTask_BlackboardBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBTNode → UBTTaskNode → UBTTask_BlackboardBase → UBTTask_RunEQSQuery
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UBTTask_RunEQSQuery
(
const FObjectInitializer& ObjectInitializer |
BehaviorTree/Tasks/BTTask_RunEQSQuery.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUpdateBBOnFail | bool | BehaviorTree/Tasks/BTTask_RunEQSQuery.h |
|
|
| bUseBBKey | bool | BehaviorTree/Tasks/BTTask_RunEQSQuery.h |
|
|
| EQSRequest | FEQSParametrizedQueryExecutionRequest | BehaviorTree/Tasks/BTTask_RunEQSQuery.h |
|
|
| QueryFinishedDelegate | FQueryFinishedSignature | BehaviorTree/Tasks/BTTask_RunEQSQuery.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnQueryFinished
(
TSharedPtr< FEnvQueryResult > Result |
Finish task | BehaviorTree/Tasks/BTTask_RunEQSQuery.h |
Overridden from UBTTaskNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EBTNodeResult::Type AbortTask
(
UBehaviorTreeComponent& OwnerComp, |
Aborts this task, should return Aborted or InProgress (use FinishLatentAbort() when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced! | BehaviorTree/Tasks/BTTask_RunEQSQuery.h | |
virtual EBTNodeResult::Type ExecuteTask
(
UBehaviorTreeComponent& OwnerComp, |
Starts this task, should return Succeeded, Failed or InProgress (use FinishLatentTask() when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced! | BehaviorTree/Tasks/BTTask_RunEQSQuery.h |
Overridden from UBTNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CleanupMemory
(
UBehaviorTreeComponent& OwnerComp, |
Cleanup memory block. CleanupNodeMemory template function is provided to help cleanup the memory. | BehaviorTree/Tasks/BTTask_RunEQSQuery.h | |
virtual void DescribeRuntimeValues
(
const UBehaviorTreeComponent& OwnerComp, |
Gathers description of all runtime parameters | BehaviorTree/Tasks/BTTask_RunEQSQuery.h | |
virtual uint16 GetInstanceMemorySize() |
Size of instance memory | BehaviorTree/Tasks/BTTask_RunEQSQuery.h | |
virtual FName GetNodeIconName() |
Get the name of the icon used to display this node in the editor | BehaviorTree/Tasks/BTTask_RunEQSQuery.h | |
virtual FString GetStaticDescription() |
BehaviorTree/Tasks/BTTask_RunEQSQuery.h | ||
virtual void InitializeFromAsset
(
UBehaviorTree& Asset |
Initialize any asset related data | BehaviorTree/Tasks/BTTask_RunEQSQuery.h | |
virtual void InitializeMemory
(
UBehaviorTreeComponent& OwnerComp, |
Initialize memory block. | BehaviorTree/Tasks/BTTask_RunEQSQuery.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Prepare query params | BehaviorTree/Tasks/BTTask_RunEQSQuery.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CollectKeyFilters() |
Gather all filters from existing EnvQueryItemTypes | BehaviorTree/Tasks/BTTask_RunEQSQuery.h |