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| Name | UBTService_RunEQS |
| Type | class |
| Header File | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_RunEQS.h |
| Include Path | #include "BehaviorTree/Services/BTService_RunEQS.h" |
Syntax
UCLASS (MinimalAPI)
class UBTService_RunEQS : public UBTService_BlackboardBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBTNode → UBTAuxiliaryNode → UBTService → UBTService_BlackboardBase → UBTService_RunEQS
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UBTService_RunEQS
(
const FObjectInitializer& ObjectInitializer |
BehaviorTree/Services/BTService_RunEQS.h |
Functions
Public
Overridden from UBTAuxiliaryNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnCeaseRelevant
(
UBehaviorTreeComponent& OwnerComp, |
Called when auxiliary node becomes inactive this function should be considered as const (don't modify state of object) if node is not instanced! | BehaviorTree/Services/BTService_RunEQS.h | |
virtual void TickNode
(
UBehaviorTreeComponent& OwnerComp, |
Update next tick interval this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_SERVICE_NODE_NOTIFY_FLAGS in the constructor of the service will set this flag automatically | BehaviorTree/Services/BTService_RunEQS.h |
Overridden from UBTNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CleanupMemory
(
UBehaviorTreeComponent& OwnerComp, |
Cleanup memory block. CleanupNodeMemory template function is provided to help cleanup the memory. | BehaviorTree/Services/BTService_RunEQS.h | |
virtual uint16 GetInstanceMemorySize() |
Size of instance memory | BehaviorTree/Services/BTService_RunEQS.h | |
virtual FString GetStaticDescription() |
BehaviorTree/Services/BTService_RunEQS.h | ||
virtual void InitializeFromAsset
(
UBehaviorTree& Asset |
Initialize any asset related data | BehaviorTree/Services/BTService_RunEQS.h | |
virtual void InitializeMemory
(
UBehaviorTreeComponent& OwnerComp, |
Initialize memory block. | BehaviorTree/Services/BTService_RunEQS.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Prepare query params | BehaviorTree/Services/BTService_RunEQS.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void OnQueryFinished
(
TSharedPtr< FEnvQueryResult > Result |
BehaviorTree/Services/BTService_RunEQS.h |