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API > API/Runtime > API/Runtime/AIModule
| Name | UAITask |
| Type | class |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Tasks/AITask.h |
| Include Path | #include "Tasks/AITask.h" |
Syntax
UCLASS (Abstract, BlueprintType, MinimalAPI)
class UAITask : public UGameplayTask
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGameplayTask → UAITask
Implements Interfaces
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAITask
(
const FObjectInitializer& ObjectInitializer |
Tasks/AITask.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AAIController * GetAIController() |
Tasks/AITask.h | ||
void InitAITask
(
AAIController& AIOwner, |
Tasks/AITask.h | ||
void InitAITask
(
AAIController& AIOwner, |
Tasks/AITask.h | ||
void RequestAILogicLocking() |
Effectively adds UAIResource_Logic to the set of Claimed resources | Tasks/AITask.h |
Protected
Overridden from UGameplayTask
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Activate() |
Tasks/AITask.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static AAIController * GetAIControllerForActor
(
AActor* Actor |
Tasks/AITask.h | ||
static T * NewAITask
(
AAIController& AIOwner, |
Tasks/AITask.h | ||
static T * NewAITask
(
AAIController& AIOwner, |
Tasks/AITask.h | ||
static T * NewAITask
(
AAIController& AIOwner, |
Tasks/AITask.h | ||
static T * NewAITask
(
AAIController& AIOwner, |
Tasks/AITask.h | ||
static T * NewAITask
(
const UClass& Class, |
Tasks/AITask.h | ||
static T * NewAITask
(
const UClass& Class, |
Tasks/AITask.h |