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API > API/Runtime > API/Runtime/AIModule
| Name | UAISenseEvent |
| Type | class |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Perception/AISenseEvent.h |
| Include Path | #include "Perception/AISenseEvent.h" |
Syntax
UCLASS (ClassGroup=AI, Abstract, EditInlineNew, Config=Game, MinimalAPI)
class UAISenseEvent : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAISenseEvent
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void DrawToVLog
(
UObject& LogOwner |
Perception/AISenseEvent.h | ||
virtual FAISenseID GetSenseID() |
Perception/AISenseEvent.h |