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const Type |
AlreadyAtGoal |
Finish details: never started, agent was already at goal |
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const Type |
Blocked |
Movement was blocked (EPathFollowingResult::Blocked) |
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const Type |
FirstGameplayFlagShift |
Can be used to create project specific reasons |
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const Type |
ForcedScript |
Abort details: blueprint MoveTo function was called |
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const Type |
InvalidPath |
Abort details: path is no longer valid |
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const Type |
MovementStop |
Abort details: unable to move |
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const Type |
NewRequest |
Abort details: new movement request was received |
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const Type |
None |
|
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const Type |
OffPath |
Agent is not on path (EPathFollowingResult::OffPath) |
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const Type |
OwnerFinished |
Abort details: owner no longer wants to move |
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const Type |
Success |
Reached destination (EPathFollowingResult::Success) |
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const Type |
UserAbort |
Aborted (EPathFollowingResult::Aborted) |
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const Type |
UserAbortFlagMask |
|