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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/FEnvQueryRequest
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| EnvironmentQuery/EnvQueryManager.h | |||
FEnvQueryRequest
(
const UEnvQuery* Query |
Basic constructor: owner will be taken from finish delegate bindings | EnvironmentQuery/EnvQueryManager.h | |
FEnvQueryRequest
(
const UEnvQuery* Query, |
Use when owner is different from finish delegate binding | EnvironmentQuery/EnvQueryManager.h |
FEnvQueryRequest()
| Name | FEnvQueryRequest |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h |
| Include Path | #include "EnvironmentQuery/EnvQueryManager.h" |
FEnvQueryRequest()
FEnvQueryRequest(const UEnvQuery *)
Description
Basic constructor: owner will be taken from finish delegate bindings
| Name | FEnvQueryRequest |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h |
| Include Path | #include "EnvironmentQuery/EnvQueryManager.h" |
FEnvQueryRequest
(
const UEnvQuery * Query
)
FEnvQueryRequest(const UEnvQuery , UObject )
Description
Use when owner is different from finish delegate binding
| Name | FEnvQueryRequest |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryManager.h |
| Include Path | #include "EnvironmentQuery/EnvQueryManager.h" |
FEnvQueryRequest
(
const UEnvQuery * Query,
UObject * RequestOwner
)