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API > API/Runtime > API/Runtime/AIModule
| Name | UEnvQuery |
| Type | class |
| Header File | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQuery.h |
| Include Path | #include "EnvironmentQuery/EnvQuery.h" |
Syntax
UCLASS (BlueprintType, MinimalAPI)
class UEnvQuery : public UDataAsset
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UDataAsset → UEnvQuery
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEnvQuery
(
const FObjectInitializer& ObjectInitializer |
EnvironmentQuery/EnvQuery.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EdGraph | TObjectPtr< UEdGraph > | Graph for query | EnvironmentQuery/EnvQuery.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CollectQueryParams
(
UObject& QueryOwner, |
Gather all required named params | EnvironmentQuery/EnvQuery.h | |
const TArray< UEnvQueryOption * > & GetOptions() |
EnvironmentQuery/EnvQuery.h | ||
TArray< TObjectPtr< UEnvQueryOption > > & GetOptionsMutable() |
EnvironmentQuery/EnvQuery.h | ||
FName GetQueryName() |
EnvironmentQuery/EnvQuery.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostDuplicate
(
bool bDuplicateForPIE |
EnvironmentQuery/EnvQuery.h | ||
virtual void PostInitProperties() |
EnvironmentQuery/EnvQuery.h | ||
virtual void PostLoad() |
QueryName patching up | EnvironmentQuery/EnvQuery.h | |
| EnvironmentQuery/EnvQuery.h |