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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/FEQSSceneProxy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void CollectEQSData
(
const UPrimitiveComponent* InComponent, |
EnvironmentQuery/EQSRenderingComponent.h | ||
static void CollectEQSData
(
const FEnvQueryResult* ResultItems, |
EnvironmentQuery/EQSRenderingComponent.h |
CollectEQSData(const UPrimitiveComponent , const IEQSQueryResultSourceInterface , TArray< FSphere > &, TArray< FText3d > &, TArray< EQSDebug::FDebugHelper > &)
| Name | CollectEQSData |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h |
| Include Path | #include "EnvironmentQuery/EQSRenderingComponent.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/EnvironmentQuery/EQSRenderingComponent.cpp |
static void CollectEQSData
(
const UPrimitiveComponent * InComponent,
const IEQSQueryResultSourceInterface * QueryDataSource,
TArray < FSphere > & Spheres,
TArray < FText3d > & Texts,
TArray < EQSDebug::FDebugHelper > & DebugItems
)
CollectEQSData(const FEnvQueryResult , const FEnvQueryInstance , float, bool, TArray< FSphere > &, TArray< FText3d > &, TArray< EQSDebug::FDebugHelper > &)
| Name | CollectEQSData |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSRenderingComponent.h |
| Include Path | #include "EnvironmentQuery/EQSRenderingComponent.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/EnvironmentQuery/EQSRenderingComponent.cpp |
static void CollectEQSData
(
const FEnvQueryResult * ResultItems,
const FEnvQueryInstance * QueryInstance,
float HighlightRangePct,
bool ShouldDrawFailedItems,
TArray < FSphere > & Spheres,
TArray < FText3d > & Texts,
TArray < EQSDebug::FDebugHelper > & DebugItems
)