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Struct filled while collecting data (to store additional debug data needed to display per rendered item)
| Name | FDebugHelper |
| Type | struct |
| Header File | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EnvQueryDebugHelpers.h |
| Include Path | #include "EnvironmentQuery/EnvQueryDebugHelpers.h" |
Syntax
struct FDebugHelper
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDebugHelper () |
EnvironmentQuery/EnvQueryDebugHelpers.h | ||
FDebugHelper
(
FVector Loc, |
EnvironmentQuery/EnvQueryDebugHelpers.h | ||
FDebugHelper
(
FVector Loc, |
EnvironmentQuery/EnvQueryDebugHelpers.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AdditionalInformation | FString | EnvironmentQuery/EnvQueryDebugHelpers.h | ||
| FailedScore | float | EnvironmentQuery/EnvQueryDebugHelpers.h | ||
| FailedTestIndex | int32 | EnvironmentQuery/EnvQueryDebugHelpers.h | ||
| Location | FVector | EnvironmentQuery/EnvQueryDebugHelpers.h | ||
| Radius | float | EnvironmentQuery/EnvQueryDebugHelpers.h |