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API > API/Runtime > API/Runtime/AIModule
| Name | FActorPerceptionUpdateInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Perception/AIPerceptionComponent.h |
| Include Path | #include "Perception/AIPerceptionComponent.h" |
Syntax
USTRUCT (BlueprintType , Meta=(DisplayName="Sensed Actor's Update Data"))
struct FActorPerceptionUpdateInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Perception/AIPerceptionComponent.h | |||
FActorPerceptionUpdateInfo
(
const int32 TargetId, |
Perception/AIPerceptionComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Stimulus | FAIStimulus | Updated stimulus | Perception/AIPerceptionComponent.h |
|
| Target | TWeakObjectPtr< AActor > | Actor associated to the stimulus (can be null) | Perception/AIPerceptionComponent.h |
|
| TargetId | int32 | Id of to the stimulus source | Perception/AIPerceptionComponent.h |
|