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API > API/Runtime > API/Runtime/AIModule
| Name | FAITouchEvent |
| Type | struct |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Perception/AISense_Touch.h |
| Include Path | #include "Perception/AISense_Touch.h" |
Syntax
USTRUCT ()
struct FAITouchEvent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Perception/AISense_Touch.h | |||
FAITouchEvent
(
AActor* InTouchReceiver, |
Perception/AISense_Touch.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FSenseClass | UAISense_Touch | Perception/AISense_Touch.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Location | FVector | Perception/AISense_Touch.h | ||
| OtherActor | TObjectPtr< AActor > | Perception/AISense_Touch.h | ||
| TeamIdentifier | FGenericTeamId | Perception/AISense_Touch.h | ||
| TouchReceiver | TObjectPtr< AActor > | Perception/AISense_Touch.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
IAIPerceptionListenerInterface * GetTouchedActorAsPerceptionListener() |
Perception/AISense_Touch.h |