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API > API/Runtime > API/Runtime/AIModule
| Name | FAISenseAffiliationFilter |
| Type | struct |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Perception/AIPerceptionTypes.h |
| Include Path | #include "Perception/AIPerceptionTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FAISenseAffiliationFilter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Perception/AIPerceptionTypes.h | |||
FAISenseAffiliationFilter
(
bool bInDetectEnemies, |
Perception/AIPerceptionTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDetectEnemies | uint32 | Perception/AIPerceptionTypes.h |
|
|
| bDetectFriendlies | uint32 | Perception/AIPerceptionTypes.h |
|
|
| bDetectNeutrals | uint32 | Perception/AIPerceptionTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
uint8 GetAsFlags() |
Perception/AIPerceptionTypes.h | ||
bool ShouldDetectAll() |
Perception/AIPerceptionTypes.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static uint8 DetectAllFlags() |
Perception/AIPerceptionTypes.h | ||
static bool ShouldSenseTeam
(
FGenericTeamId TeamA, |
Perception/AIPerceptionTypes.h | ||
static bool ShouldSenseTeam
(
const IGenericTeamAgentInterface* TeamAgent, |
Perception/AIPerceptionTypes.h |