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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/FAISenseAffiliationFilter
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool ShouldSenseTeam
(
FGenericTeamId TeamA, |
Perception/AIPerceptionTypes.h | ||
static bool ShouldSenseTeam
(
const IGenericTeamAgentInterface* TeamAgent, |
Perception/AIPerceptionTypes.h |
ShouldSenseTeam(FGenericTeamId, FGenericTeamId, uint8)
| Name | ShouldSenseTeam |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Perception/AIPerceptionTypes.h |
| Include Path | #include "Perception/AIPerceptionTypes.h" |
static bool ShouldSenseTeam
(
FGenericTeamId TeamA,
FGenericTeamId TeamB,
uint8 AffiliationFlags
)
ShouldSenseTeam(const IGenericTeamAgentInterface *, const AActor &, uint8)
| Name | ShouldSenseTeam |
| Type | function |
| Header File | /Engine/Source/Runtime/AIModule/Classes/Perception/AIPerceptionTypes.h |
| Include Path | #include "Perception/AIPerceptionTypes.h" |
static bool ShouldSenseTeam
(
const IGenericTeamAgentInterface * TeamAgent,
const AActor & TargetActor,
uint8 AffiliationFlags
)