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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/EnvironmentQuery > API/Runtime/AIModule/EnvironmentQuery/Contexts > API/Runtime/AIModule/EnvironmentQuery/Contexts/UEnvQueryContext_BlueprintBase
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h |
| Include | #include "EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.cpp |
virtual UWorld &42; GetWorld&40;&41; const
Remarks
We need to implement GetWorld() so that blueprint functions which use a hidden WorldContextObject* will work properly.