Navigation
API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/EnvironmentQuery > API/Runtime/AIModule/EnvironmentQuery/Contexts
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEnvQueryContext
- UEnvQueryContext_BlueprintBase
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h |
| Include | #include "EnvironmentQuery/Contexts/EnvQueryContext_BlueprintBase.h" |
Syntax
class UEnvQueryContext_BlueprintBase : public UEnvQueryContext
Variables
| Type | Name | Description | |
|---|---|---|---|
| ECallMode | CallMode |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UEnvQueryContext_BlueprintBase
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UWorld * | GetWorld () |
We need to implement GetWorld() so that blueprint functions which use a hidden WorldContextObject* will work properly. | |
| void | ProvideActorsSet
(
UObject* QuerierObject, |
||
| void | ProvideLocationsSet
(
UObject* QuerierObject, |
||
| void | ProvideSingleActor
(
UObject* QuerierObject, |
||
| void | ProvideSingleLocation
(
UObject* QuerierObject, |
Overridden from UEnvQueryContext
| Type | Name | Description | |
|---|---|---|---|
| void | ProvideContext
(
FEnvQueryInstance& QueryInstance, |
Enums
| Type | Name | Description | |
|---|---|---|---|
| ECallMode |