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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/BehaviorTree > API/Runtime/AIModule/BehaviorTree/UBTNode
- IGameplayTaskOwnerInterface::OnGameplayTaskInitialized()
- UBTNode::OnGameplayTaskInitialized()
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h |
| Include | #include "BehaviorTree/BTNode.h" |
| Source | /Engine/Source/Runtime/AIModule/Private/BehaviorTree/BTNode.cpp |
virtual void OnGameplayTaskInitialized
&40;
UGameplayTask & Task
&41;
Remarks
Notify called after GameplayTask finishes initialization (not active yet)