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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/BehaviorTree > API/Runtime/AIModule/BehaviorTree/Tasks > API/Runtime/AIModule/BehaviorTree/Tasks/UBTTask_BlueprintBase
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlueprintBase.h |
| Include | #include "BehaviorTree/Tasks/BTTask_BlueprintBase.h" |
void ReceiveExecuteAI
&40;
AAIController &42; OwnerController,
APawn &42; ControlledPawn
&41;
Remarks
Alternative AI version of ReceiveExecute
See Also
ReceiveExecutefor more details that if both generic and AI event versions are implemented only the more suitable one will be called
meaning the AI version if called forAI
generic one otherwise