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API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/BehaviorTree > API/Runtime/AIModule/BehaviorTree/Tasks > API/Runtime/AIModule/BehaviorTree/Tasks/UBTTask_BlueprintBase
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlueprintBase.h |
| Include | #include "BehaviorTree/Tasks/BTTask_BlueprintBase.h" |
void ReceiveExecute
&40;
AActor &42; OwnerActor
&41;
Remarks
Entry point, task will stay active until FinishExecute is called. that if both generic and AI event versions are implemented only the more suitable one will be called, meaning the AI version if called for AI, generic one otherwise