Navigation
API > API/Runtime > API/Runtime/AIModule > API/Runtime/AIModule/AAIController
- IGameplayTaskOwnerInterface::GetGameplayTaskAvatar()
- AAIController::GetGameplayTaskAvatar()
References
| Module | AIModule |
| Header | /Engine/Source/Runtime/AIModule/Classes/AIController.h |
| Include | #include "AIController.h" |
virtual AActor &42; GetGameplayTaskAvatar
&40;
const UGameplayTask &42; Task
&41; const
Remarks
Get "body" of task's owner / default, having location in world (e.g. Owner = AIController, Avatar = Pawn)