Navigation
API > API/Plugins > API/Plugins/ZoneGraph
Inheritance Hierarchy
- FPrimitiveSceneProxy
- FDebugRenderSceneProxy
- FZoneGraphSceneProxy
References
| Module | ZoneGraph |
| Header | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphRenderingComponent.h |
| Include | #include "ZoneGraphRenderingComponent.h" |
Syntax
class FZoneGraphSceneProxy : public FDebugRenderSceneProxy
Remarks
Exported to API for GameplayDebugger module
Constructors
| Type | Name | Description | |
|---|---|---|---|
FZoneGraphSceneProxy
(
const UPrimitiveComponent& InComponent, |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FZoneVisibility | CalculateZoneVisibility
(
const FDrawDistances& Distances, |
||
| uint32 | |||
| FDrawDistances | GetDrawDistances
(
const float MinDrawDistance, |
||
| bool | ShouldRenderZoneGraph
(
const FSceneView& View |
Overridden from FPrimitiveSceneProxy
| Type | Name | Description | |
|---|---|---|---|
| void | GetDynamicMeshElements
(
const TArray< const FSceneView* >& Views, |
Draw the scene proxy as a dynamic element | |
| uint32 | Every derived class should override these functions | ||
| SIZE_T | GetTypeHash () |
Return a type (or subtype) specific hash for sorting purposes | |
| FPrimitiveViewRelevance | GetViewRelevance
(
const FSceneView* View |
Determines the relevance of this primitive's elements to the given view. |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FDrawDistances | |||
| FZoneVisibility |