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Archive based object hashing to be used with ZoneGraph data calculation. If a property is has "IncludeInHash" meta tag, any of it's child properties will be included in the hash. Editor only s it relies on meta data.
| Name | FZoneGraphObjectCRC32 |
| Type | class |
| Header File | /Engine/Plugins/Runtime/ZoneGraph/Source/ZoneGraph/Public/ZoneGraphObjectCRC32.h |
| Include Path | #include "ZoneGraphObjectCRC32.h" |
Syntax
class FZoneGraphObjectCRC32 : public FArchiveObjectCrc32
Inheritance Hierarchy
- FArchiveState → FArchive → FArchiveUObject → FArchiveObjectCrc32 → FZoneGraphObjectCRC32
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ZoneGraphObjectCRC32.h |
Overridden from FArchiveState
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ShouldSkipProperty
(
const FProperty* InProperty |
ZoneGraphObjectCRC32.h |