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API > API/Plugins > API/Plugins/XRBase > API/Plugins/XRBase/FDefaultSpectatorScreenControlle-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void RenderSpectatorScreen_RenderThread
(
FRHICommandListImmediate& RHICmdList, |
DefaultSpectatorScreenController.h | ||
virtual void RenderSpectatorScreen_RenderThread
(
FRHICommandListImmediate& RHICmdList, |
DefaultSpectatorScreenController.h | ||
virtual void RenderSpectatorScreen_RenderThread
(
FRDGBuilder& GraphBuilder, |
DefaultSpectatorScreenController.h |
RenderSpectatorScreen_RenderThread(FRHICommandListImmediate &, FRHITexture *, FTextureRHIRef, FVector2D)
| Name | RenderSpectatorScreen_RenderThread |
| Type | function |
| Header File | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultSpectatorScreenController.h |
| Include Path | #include "DefaultSpectatorScreenController.h" |
| Source | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Private/DefaultSpectatorScreenController.cpp |
virtual void RenderSpectatorScreen_RenderThread
(
FRHICommandListImmediate & RHICmdList,
FRHITexture * BackBuffer,
FTextureRHIRef SrcTexture,
FVector2D WindowSize
)
RenderSpectatorScreen_RenderThread(FRHICommandListImmediate &, FRHITexture *, FTextureRHIRef, FTextureRHIRef, FVector2D)
| Name | RenderSpectatorScreen_RenderThread |
| Type | function |
| Header File | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultSpectatorScreenController.h |
| Include Path | #include "DefaultSpectatorScreenController.h" |
| Source | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Private/DefaultSpectatorScreenController.cpp |
virtual void RenderSpectatorScreen_RenderThread
(
FRHICommandListImmediate & RHICmdList,
FRHITexture * BackBuffer,
FTextureRHIRef SrcTexture,
FTextureRHIRef LayersTexture,
FVector2D WindowSize
)
RenderSpectatorScreen_RenderThread(class FRDGBuilder &, FRDGTextureRef, FRDGTextureRef, FRDGTextureRef, FVector2f)
| Name | RenderSpectatorScreen_RenderThread |
| Type | function |
| Header File | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Public/DefaultSpectatorScreenController.h |
| Include Path | #include "DefaultSpectatorScreenController.h" |
| Source | /Engine/Plugins/Runtime/XRBase/Source/XRBase/Private/DefaultSpectatorScreenController.cpp |
virtual void RenderSpectatorScreen_RenderThread
(
class FRDGBuilder & GraphBuilder,
FRDGTextureRef BackBuffer,
FRDGTextureRef SrcTexture,
FRDGTextureRef LayersTexture,
FVector2f WindowSize
)