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API > API/Plugins > API/Plugins/WorldPartitionHLODUtilities > API/Plugins/WorldPartitionHLODUtilities/WorldPartition > API/Plugins/WorldPartitionHLODUtilities/WorldPartition/HLOD > API/Plugins/WorldPartitionHLODUtilities/WorldPartition/HLOD/Builders
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UHLODBuilder
- UHLODBuilderMeshApproximate
References
| Module | WorldPartitionHLODUtilities |
| Header | /Engine/Plugins/Editor/WorldPartitionHLODUtilities/Source/Public/WorldPartition/HLOD/Builders/HLODBuilderMeshApproximate.h |
| Include | #include "WorldPartition/HLOD/Builders/HLODBuilderMeshApproximate.h" |
Syntax
UCLASS&40;HideDropDown&41;
class UHLODBuilderMeshApproximate : public UHLODBuilder
Remarks
Build an approximated mesh using geometry from the provided actors
Constructors
| Type | Name | Description | |
|---|---|---|---|
UHLODBuilderMeshApproximate
(
const FObjectInitializer& ObjectInitializer |
Overridden from UHLODBuilder
| Type | Name | Description | |
|---|---|---|---|
| TArray< UActorComponent * > | Build
(
const FHLODBuildContext& InHLODBuildContext, |
Components created with this method need to be properly outered & assigned to your target actor. | |
| TSubclassOf< UHLODBuilderSettings > | Return the setting subclass associated with this builder. |