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API > API/Plugins > API/Plugins/WaterEditor
| Name | UWaterEditorSubsystem |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Water/Source/Editor/Public/WaterEditorSubsystem.h |
| Include Path | #include "WaterEditorSubsystem.h" |
Syntax
UCLASS ()
class UWaterEditorSubsystem :
public UEditorSubsystem,
public IWaterEditorServices
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USubsystem → UDynamicSubsystem → UEditorSubsystem → UWaterEditorSubsystem
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UWaterEditorSubsystem() |
WaterEditorSubsystem.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSuppressOnDirtyEvents | bool | WaterEditorSubsystem.h | ||
| DefaultWaterActorSprite | TObjectPtr< UTexture2D > | WaterEditorSubsystem.h | ||
| ErrorSprite | TObjectPtr< UTexture2D > | WaterEditorSubsystem.h | ||
| LandscapeMaterialParameterCollection | TObjectPtr< UMaterialParameterCollection > | WaterEditorSubsystem.h | ||
| PackagesNeedingDirtying | TSet< TWeakObjectPtr< UPackage >, TWeakObjectPtrSetKeyFuncs< TWeakObjectPtr< UPackage > > > | Set of water body packages which have been silently modified but not dirtied. | WaterEditorSubsystem.h | |
| WaterActorSprites | TMap< TObjectPtr< UClass >, TObjectPtr< UTexture2D > > | WaterEditorSubsystem.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ClearModifiedPackages() |
WaterEditorSubsystem.h | ||
virtual void Deinitialize() |
WaterEditorSubsystem.h | ||
virtual void DirtyAllModifiedPackages() |
WaterEditorSubsystem.h | ||
virtual void ForEachModifiedPackage
(
const TFunctionRef< bool(UPackage*)>& Func |
WaterEditorSubsystem.h | ||
virtual UTexture2D * GetErrorSprite() |
WaterEditorSubsystem.h | ||
UMaterialParameterCollection * GetLandscapeMaterialParameterCollection() |
WaterEditorSubsystem.h | ||
virtual bool GetShouldUpdateWaterMeshDuringInteractiveChanges() |
WaterEditorSubsystem.h | ||
virtual UTexture2D * GetWaterActorSprite
(
UClass* InClass |
WaterEditorSubsystem.h | ||
virtual bool HasAnyModifiedPackages() |
WaterEditorSubsystem.h | ||
virtual void Initialize
(
FSubsystemCollectionBase& Collection |
WaterEditorSubsystem.h | ||
virtual void RegisterWaterActorSprite
(
UClass* InClass, |
WaterEditorSubsystem.h | ||
virtual bool TryMarkPackageAsModified
(
UPackage* ModifiedPackage |
WaterEditorSubsystem.h |