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Unreal Engine C++ API Reference > Plugins > WaterEditor
Inheritance Hierarchy
- FWaterBodyDefaults
- FWaterBodyCustomDefaults
- FWaterBodyLakeDefaults
- FWaterBodyOceanDefaults
- FWaterBodyRiverDefaults
References
Module | WaterEditor |
Header | /Engine/Plugins/Experimental/Water/Source/Editor/Public/WaterEditorSettings.h |
Include | #include "WaterEditorSettings.h" |
Syntax
USTRUCT&40;&41;
struct FWaterBodyDefaults
Variables
Type | Name | Description | |
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FWaterSplineCurveDefaults | SplineDefaults | |
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TSoftObjectPtr< UMaterialInterface > | UnderwaterPostProcessMaterial | |
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TSoftObjectPtr< UMaterialInterface > | WaterHLODMaterial | |
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TSoftObjectPtr< UMaterialInterface > | WaterMaterial | |
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TSoftObjectPtr< UMaterialInterface > | WaterStaticMeshMaterial |
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
---|---|---|---|
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UMaterialInterface * | ||
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FSoftObjectPath | ||
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UMaterialInterface * | ||
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FSoftObjectPath | ||
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UMaterialInterface * | ||
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FSoftObjectPath | ||
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UMaterialInterface * | ||
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FSoftObjectPath |