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Unreal Engine C++ API Reference > Plugins > WaterEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- ACausticsGeneratorActor
References
Module | WaterEditor |
Header | /Engine/Plugins/Experimental/Water/Source/Editor/Public/CausticsGeneratorActor.h |
Include | #include "CausticsGeneratorActor.h" |
Syntax
UCLASS&40;Blueprintable,
HideCategories&61;&40;Replication, Input, LOD, Actor, Cooking, Rendering, Collision&41;&41;
class ACausticsGeneratorActor : public AActor
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< USceneComponent > | DefaultSceneRoot | |
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bool | EditorTickIsEnabled |
Constructors
Type | Name | Description | |
---|---|---|---|
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ACausticsGeneratorActor
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | EditorTick
(
float DeltaSeconds |
|
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void | SetEditorTickEnabled
(
bool bEnabled |
|
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void | SpawnCausticParticleGrid
(
UHierarchicalInstancedStaticMeshComponent* HISMC, |
|
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void | SpawnWaterPreviewGrid
(
UHierarchicalInstancedStaticMeshComponent* HISMC, |
Overridden from AActor
Type | Name | Description | |
---|---|---|---|
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bool | If true, actor is ticked even if TickType==LEVELTICK_ViewportsOnly | |
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void | Tick
(
float DeltaSeconds |
Function called every frame on this Actor. |