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Unreal Engine C++ API Reference > Plugins > WaterEditor > ACausticsGeneratorActor
- AActor::Tick()
- ACausticsGeneratorActor::Tick()
References
Module | WaterEditor |
Header | /Engine/Plugins/Experimental/Water/Source/Editor/Public/CausticsGeneratorActor.h |
Include | #include "CausticsGeneratorActor.h" |
Source | /Engine/Plugins/Experimental/Water/Source/Editor/Private/CausticsGeneratorActor.cpp |
virtual void Tick
&40;
float DeltaSeconds
&41;
Remarks
Function called every frame on this Actor. Override this function to implement custom logic to be executed every frame. Note that Tick is disabled by default, and you will need to check PrimaryActorTick.bCanEverTick is set to true to enable it.
Parameters
Name | Description |
---|---|
DeltaSeconds | Game time elapsed during last frame modified by the time dilation |