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API > API/Plugins > API/Plugins/WaterAdvanced > API/Plugins/WaterAdvanced/UShallowWaterSubsystem
| Type | Name | Description | |
|---|---|---|---|
| TArray< APawn * > | GetPawnsInRange
(
const bool bShouldSortBySignificance |
For overriden functions: Do not use GetTheMostRelevantPlayerPawn() inside to avoid loop. Use local controlled pawn location or camera location instead. | |
| TArray< APawn * > | GetPawnsInRange
(
const FVector ObservingLocation, |