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API > API/Plugins > API/Plugins/WaterAdvanced > API/Plugins/WaterAdvanced/UShallowWaterSubsystem > API/Plugins/WaterAdvanced/UShallowWaterSubsystem/GetPawnsInRange
References
| Module | WaterAdvanced |
| Header | /Engine/Plugins/Experimental/WaterAdvanced/Source/WaterAdvanced/Public/ShallowWaterSubsystem.h |
| Include | #include "ShallowWaterSubsystem.h" |
| Source | /Engine/Plugins/Experimental/WaterAdvanced/Source/WaterAdvanced/Private/ShallowWaterSubsystem.cpp |
virtual TArray < APawn * > GetPawnsInRange
(
const bool bShouldSortBySignificance
) const
Remarks
For overriden functions: Do not use GetTheMostRelevantPlayerPawn() inside to avoid loop. Use local controlled pawn location or camera location instead.