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API > API/Plugins > API/Plugins/WaterAdvanced > API/Plugins/WaterAdvanced/UShallowWaterRiverComponent
- UActorComponent::BeginPlay()
- UPrimitiveComponent::BeginPlay()
- UShallowWaterRiverComponent::BeginPlay()
References
| Module | WaterAdvanced |
| Header | /Engine/Plugins/Experimental/WaterAdvanced/Source/WaterAdvanced/Public/ShallowWaterRiverActor.h |
| Include | #include "ShallowWaterRiverActor.h" |
| Source | /Engine/Plugins/Experimental/WaterAdvanced/Source/WaterAdvanced/Private/ShallowWaterRiverActor.cpp |
virtual void BeginPlay()
Remarks
Used to detach physics objects before simulation begins. This is needed because at runtime we can't have simulated objects inside the attachment hierarchy