Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Components > API/Runtime/Engine/Components/UPrimitiveComponent
- UActorComponent::BeginPlay()
- UPrimitiveComponent::BeginPlay()
- USkeletalMeshComponent::BeginPlay()
- USkinnedMeshComponent::BeginPlay()
- USkeletalMeshComponent::BeginPlay()
- UStaticMeshComponent::BeginPlay()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include | #include "Components/PrimitiveComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/PrimitiveComponent.cpp |
virtual void BeginPlay()
Remarks
Used to detach physics objects before simulation begins. This is needed because at runtime we can't have simulated objects inside the attachment hierarchy