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Unreal Engine C++ API Reference > Plugins > Water > UWaterWavesBase
- UWaterWavesBase::GetSimpleWaveHeightAtPosition()
- UWaterWavesAssetReference::GetSimpleWaveHeightAtPosition()
- UGerstnerWaterWaves::GetSimpleWaveHeightAtPosition()
References
Module | Water |
Header | /Engine/Plugins/Experimental/Water/Source/Runtime/Public/WaterWaves.h |
Include | #include "WaterWaves.h" |
virtual float GetSimpleWaveHeightAtPosition
&40;
const FVector & InPosition,
float InWaterDepth,
float InTime
&41; const
Remarks
Computes the raw wave perturbation of the water height only (simple version : faster computation)